Fill a row or column to clear it. Clear enough lines before the fuse burns out or you run out of time. 200 levels and an endless mode.
200 levels·Endless Mode·Free to play
Download on theApp StoreEvery few levels the game puts something new on the board. Learn how it works, or watch your fuse run out.
More mechanics lie ahead! Heavy stones that take three bursts, bombs that count your moves instead of your seconds, vines that spread from a root, rows that turn molten under your blocks, gems locked behind bars, a dealer that deals you nothing but crumbs, and gauntlets that throw all of it at you at once.
Fire, gems, stone and ice come back again and again, each time harder than the last, and the second hundred adds rifts, bombs, vines, molten rows and leeches on top. Every fifth level is a boss that pushes its band's mechanic as far as it goes.
Embers appear. Cover them for wildfires.
Drag the road tap any level to see what it throws at you
Every one of the two hundred is played on the same 8 by 8 board. The score targets barely move either: a target is a count of good moves, so a late level is harder than an early one without ever being longer.
One board, one score, and heat that rises on a clock whether you keep up or not. Most runs last about four minutes. What you do with them is the whole point.
Nothing in your way yet. Bank every point you can while it is this quiet.
Cover one before it burns out and it takes a whole cross of lines with it.
Ice starts landing on the board, and it arrives faster at every step from here.
Put them out, or they eat into your fuse and harden into slag you have to break.
Bigger pieces from here on. Fit them, or watch the board close up around you.
The fuse now drains five times faster than it did on your first move. Nobody survives this part. The only question is the score you leave behind.
Every point you score anywhere in the game lands on the lifetime board, whether you won that attempt or not. Your best endless run gets a board of its own. And every week, one of them starts everybody at zero again.
Beating a level is the start. The rest is what keeps the app on your home screen.
Finish a level each day to unlock that day's reward: always coins, and never fewer than two power-ups. Miss a day and the streak goes back to day one. Day 30 pays the Monthly Haul.
Fresh Tray rerolls your hand. Extra Time refills the fuse. Coolant slows the burn back down. Burst blasts a whole row and column. One of each per game.
Win or lose, every point feeds a lifetime rank that three leaderboards read from. Rank milestones unlock cosmetics that coins cannot buy, all the way up to Singularity at five million.
Swap the whole palette with a theme, then change how a line goes off with a clear effect. Ember, Galaxy and Supernova can only be earned.
A failed level costs a life, and so does entering Endless Mode. One comes back every 30 minutes, and replaying a level you already cleared is always free.
Clear a level for the first time and the reels come out: usually power-ups, often a three pack, sometimes a life, and a cosmetic that almost never drops. Spins only happen between levels, so nothing ever interrupts a board.
Playing fills a hundred tier season track, and the free side of it pays out the whole way up: coins, power-ups and spins. The optional Wreck Pass opens the other side, which pays on every single rung and carries that season's own themes and clear effects. Anything you earn on a track stays yours.
Free to play. No account, no sign up. Just you and the board.
Download on theApp Store