BLOCK WRECK!

Fill a row or column to clear it. Clear enough lines before the fuse burns out or you run out of time. 300 levels and an endless mode.

Score0
FEVER 2x
Lines0
Wreck meterCharges on every clear

300 levels·Endless Mode·Free to play

Download on theApp Store
The twists

Then the board fights back

Every few levels the game puts something new on the board. Learn how it works, or watch your fuse run out.

More mechanics lie ahead! Heavy stones that take three bursts, bombs that count your moves instead of your seconds, vines that spread from a root, rows and whole columns that turn molten under your blocks, gems locked behind bars and gems the bars are still closing on, a rising tide that floods the low ground, floor that cracks and falls away for good, a dealer that deals you nothing but crumbs and then keeps swapping them out, and gauntlets that throw all of it at you at once.

The pressure

The fuse never sleeps

FEVER2x SCORE
01It starts burning on your first move and never pauses.
02Every burst pours seconds back in, and clearing two lines at once gives you more still.
03Hold it above 80 percent to trigger Fever and double every point.
04Chain clears back to back and the streak multiplier climbs to 3x.
Wreck meter

Fill the meter, clear some space

01Every block you place and every line you burst adds charge to the wreck meter.
02It charges up to three times faster the more occupied the board becomes, so it is there when you need it the most.
03Once full, tap, then aim to clear the patch around it for points and fuse.
The climb

300 levels. Sixty bosses.

Fire, gems, stone and ice come back again and again, each time harder than the last. The second hundred adds rifts, bombs, vines, molten rows and leeches on top, and the third stops taking room and time and starts taking other things: a tide that floods the low ground, ground that falls away for good, a deal that will not sit still, and one live block that blows a whole colour off the board. Every fifth level is a boss that pushes its band's mechanic as far as it goes.

300Levels
59Bands
60Bosses
Level Boss, every fifth
Level 1 Wildfire 8 x 8

Embers appear. Cover them for wildfires.

Drag the road tap any level to see what it throws at you

Every one of the three hundred is played on the same 8 by 8 board. The score targets barely move either: a target is a count of good moves, so a late level is harder than an early one without ever being longer.

A second mode

No levels. No target. Endless Mode.

One run with no finish line. Keep the fuse burning for as long as you can and see how high your score climbs.

Fuse out 48,260 New best Last best 45,910
  1. 01

    Play one long run

    No levels to beat. Burst lines to keep the fuse from running out.

  2. 02

    It keeps getting harder

    The longer you last, the faster the fuse burns, and new hazards like ice and falling cinders join in.

  3. 03

    Beat your best

    When the fuse runs out, your score goes on the leaderboard. Next time, go higher.

Unlocks at Level 5 One revive per run A new challenge every week
Where you stand

Three boards. One long climb.

Every point you score anywhere in the game lands on the lifetime board, whether you won that attempt or not. Your best endless run gets a board of its own. And every week, one of them starts everybody at zero again.

    Read it globally or among friends Your own row is always pinned Runs on Game Center with no sign up Signed out? Your bests still count Told when a friend passes you
    The long game

    Reasons to come back tomorrow

    Beating a level is the start. The rest is what keeps the app on your home screen.

    A 30 day streak

    Finish a level each day to unlock that day's reward: always coins, and never fewer than two power-ups. Miss a day and the streak goes back to day one. Day 30 pays the Monthly Haul.

    Four power-ups

    Fresh Tray rerolls your hand. Extra Time refills the fuse. Coolant slows the burn back down. Burst blasts a whole row and column. One of each per game.

    Every point counts twice

    Win or lose, every point feeds a lifetime rank that three leaderboards read from. Rank milestones unlock cosmetics that coins cannot buy, all the way up to Singularity at fifty million.

    Dress the board

    Swap the whole palette with a theme, then change how a line goes off with a clear effect. Ember, Galaxy and Supernova can only be earned.

    Five lives, always refilling

    A failed level costs a life, and so does entering Endless Mode. One comes back every 30 minutes, and replaying a level you already cleared is always free.

    Spin on every first clear

    Clear a level for the first time and the reels come out: usually power-ups, often a three pack, sometimes a life, and a cosmetic that almost never drops. Spins only happen between levels, so nothing ever interrupts a board.

    A season to work through

    Playing fills a hundred tier season track, and the free side of it pays out the whole way up: coins, power-ups and spins. The optional Wreck Pass opens the other side, which pays on every single rung and carries that season's own themes and clear effects. Anything you earn on a track stays yours.

    Three hundred levels. One burning fuse.

    Free to play. No account, no sign up. Just you and the board.

    Download on theApp Store