Fill a row or column to clear it. Clear enough lines before the fuse burns out or you run out of time. 300 levels and an endless mode.
300 levels·Endless Mode·Free to play
Download on theApp StoreEvery few levels the game puts something new on the board. Learn how it works, or watch your fuse run out.
More mechanics lie ahead! Heavy stones that take three bursts, bombs that count your moves instead of your seconds, vines that spread from a root, rows and whole columns that turn molten under your blocks, gems locked behind bars and gems the bars are still closing on, a rising tide that floods the low ground, floor that cracks and falls away for good, a dealer that deals you nothing but crumbs and then keeps swapping them out, and gauntlets that throw all of it at you at once.
Fire, gems, stone and ice come back again and again, each time harder than the last. The second hundred adds rifts, bombs, vines, molten rows and leeches on top, and the third stops taking room and time and starts taking other things: a tide that floods the low ground, ground that falls away for good, a deal that will not sit still, and one live block that blows a whole colour off the board. Every fifth level is a boss that pushes its band's mechanic as far as it goes.
Embers appear. Cover them for wildfires.
Drag the road tap any level to see what it throws at you
Every one of the three hundred is played on the same 8 by 8 board. The score targets barely move either: a target is a count of good moves, so a late level is harder than an early one without ever being longer.
One run with no finish line. Keep the fuse burning for as long as you can and see how high your score climbs.
No levels to beat. Burst lines to keep the fuse from running out.
The longer you last, the faster the fuse burns, and new hazards like ice and falling cinders join in.
When the fuse runs out, your score goes on the leaderboard. Next time, go higher.
Every point you score anywhere in the game lands on the lifetime board, whether you won that attempt or not. Your best endless run gets a board of its own. And every week, one of them starts everybody at zero again.
Beating a level is the start. The rest is what keeps the app on your home screen.
Finish a level each day to unlock that day's reward: always coins, and never fewer than two power-ups. Miss a day and the streak goes back to day one. Day 30 pays the Monthly Haul.
Fresh Tray rerolls your hand. Extra Time refills the fuse. Coolant slows the burn back down. Burst blasts a whole row and column. One of each per game.
Win or lose, every point feeds a lifetime rank that three leaderboards read from. Rank milestones unlock cosmetics that coins cannot buy, all the way up to Singularity at fifty million.
Swap the whole palette with a theme, then change how a line goes off with a clear effect. Ember, Galaxy and Supernova can only be earned.
A failed level costs a life, and so does entering Endless Mode. One comes back every 30 minutes, and replaying a level you already cleared is always free.
Clear a level for the first time and the reels come out: usually power-ups, often a three pack, sometimes a life, and a cosmetic that almost never drops. Spins only happen between levels, so nothing ever interrupts a board.
Playing fills a hundred tier season track, and the free side of it pays out the whole way up: coins, power-ups and spins. The optional Wreck Pass opens the other side, which pays on every single rung and carries that season's own themes and clear effects. Anything you earn on a track stays yours.
Free to play. No account, no sign up. Just you and the board.
Download on theApp Store